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Normal Items  Set Items  Unique Items 
Gems  General Magix Prefixes  General Magic Suffixes  The Hordric Cube 
Jewelry: Rings | Amulets

Normal Armor: Helms | Armor | Shields | Gloves | Boots | Belts
Normal Weapons: Axes | Bows | Crossbows | Daggers | Javelins | Maces | Polearms
Scepters | Spears | Staves | Swords | Throwing | Wands

Exceptional Armor: Helms | Armor | Shields | Gloves | Boots | Belts
Exceptional Weapons: Axes | Bows | Crossbows | Daggers | Javelins | Maces | Polearms
Scepters | Spears | Staves | Swords | Throwing | Wands



Exceptional Wands
(Normal Wands | Unique Wands)

Their usefulness in combat often underestimated, skillfully wielded wands cause damage similar to that of clubs and maces. For the most part, wands are used for the enchantments they bestow upon the wielder rather than for combat. Necromancers are commonly observed wielding these inscribed and decorated rods. High-ranking priests of the dead are rumored to store magical energies within these artifacts by marking them with powerful and arcane symbols.

All Wands give a bonus of +50% Damage to Undead.

Wands Min/Max 1h Damage Level Requirement Min Strength Min Dexterity Range Durability Sockets Magic Level Speed for Necromancer Quality Level

Burnt Wand
8 to 18 (13 Avg) 19 25 - 1 15 1 1 [0]
Fast
31

Petrified Wand
8 to 24 (16 Avg) 25 25 - 1 15 2 1 [10]
Normal
38

Tomb Wand
10 to 22 (16 Avg) 25 25 - 1 15 2 1 [-20]
Very Fast
43

Grave Wand
13 to 29 (21 Avg) 25 25 - 1 15 2 1 [0]
Fast
49