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Normal Items  Set Items  Unique Items 
Gems  General Magix Prefixes  General Magic Suffixes  The Hordric Cube 
Jewelry: Rings | Amulets

Normal Armor: Helms | Armor | Shields | Gloves | Boots | Belts
Normal Weapons: Axes | Bows | Crossbows | Daggers | Javelins | Maces | Polearms
Scepters | Spears | Staves | Swords | Throwing | Wands

Exceptional Armor: Helms | Armor | Shields | Gloves | Boots | Belts
Exceptional Weapons: Axes | Bows | Crossbows | Daggers | Javelins | Maces | Polearms
Scepters | Spears | Staves | Swords | Throwing | Wands



Normal Wands
(Exceptional Wands | Unique Wands)

Their usefulness in combat often underestimated, skillfully wielded wands cause damage similar to that of clubs and maces. For the most part, wands are used for the enchantments they bestow upon the wielder rather than for combat. Necromancers are commonly observed wielding these inscribed and decorated rods. High-ranking priests of the dead are rumored to store magical energies within these artifacts by marking them with powerful and arcane symbols.

Wands can have up to 3 additional spells which will range from +1 to +3 to a skill level.

All Wands give a bonus of +50% Damage to Undead.

Wands Min/Max 1h Damage Min Strength Min Dexterity Range Durability Sockets Magic Level Speed for Necromancer Quality Level

Wand
2 to 4 (3 Avg) - - 1 15 1 1 [0]
Fast
2

Yew Wand
2 to 8 (5 Avg) - - 1 15 1 1 [10]
Normal
12

Bone Wand
3 to 7 (5 Avg) - - 1 15 2 1 [-20]
Very Fast
18

Grim Wand
5 to 11 (8 Avg) - - 1 15 2 1 [0]
Fast
26