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Normal Items  Set Items  Unique Items 
Gems  General Magix Prefixes  General Magic Suffixes  The Hordric Cube 

Unique Jewelry: Rings | Amulets
Unique Armor: Helms | Armor | Shields | Gloves | Boots | Belts
Unique Weapons: Axes | Bows | Crossbows | Daggers | Maces | Polearms
Scepters | Spears | Staves | Swords | Wands



Unique Spears
(Normal Spears | Exceptional Spears)


The Dragon Chang
Spear
Two-Hand Damage: 13 To 15 (14 Avg)
Required Level: 8
Required Dexterity: 20
Durability: 30
Base Weapon Speed: [-10]
+100% Damage To Undead
+10 to Minimum Damage
Adds 3-6 Fire Damage
+35 to Attack Rating
+2 To Light Radius
(Only Spawns In Patch 1.09 or later)

Razortine
Trident
Two-Hand Damage: (11-13) To (19-22) (15-17.5 Avg)
Required Level: 12
Required Strength: 38
Required Dexterity: 24
Durability: 35
Base Weapon Speed: [0]
+30-50% Enhanced Damage (varies)
Slows Target By 25%*
30% Increased Attack Speed
50% target defense*
+8 To Dexterity
+15 To Strength
(Only Spawns In Patch 1.09 or later)

Bloodthief
Brandistock
Two-Hand Damage: (10-11) To (25-28) (17.5-19.5 Avg)
Required Level: 17
Required Strength: 40
Required Dexterity: 50
Durability: 28
Base Weapon Speed: [-20]
+50-70% Enhanced Damage (varies)
35% Chance of Open Wounds*
8-12% Life stolen per hit (varies)
+26 to Life
+10 to Strength
(Only Spawns In Patch 1.09 or later)

Lance of Yaggai
Spetum
Two-Hand Damage: 15 To 23 (19 Avg)
Required Level: 22
Required Strength: 54
Required Dexterity: 35
Durability: 28
Base Weapon Speed: [0]
Adds 1-60 Lightning Damage
All Resistances +15
40% Increased Attack Speed
Attacker takes damage of 8
(Only Spawns In Patch 1.09 or later)

The Tannr Gorerod
Pike
Two-Hand Damage: (25-28) to (113-126) (69-77 Avg)
Required Level: 27
Required Strength: 60
Required Dexterity: 45
Durability: 25
Base Weapon Speed: [20]
+80-100% Enhanced Damage (varies)
Adds 23-54 Fire Damage
+60 to Attack Rating
Fire Resist +15%
15% To Maximum Fire Resist
+30 to Life
+3 To Light Radius
(Only Spawns In Patch 1.09 or later)
*Note

Razortine: Slows Target By 25%: Although this attack appears to do Cold Damage, it is not.
50% Target Defense means only 50% of the target's Defense is used to calculate 'to hit' chances.
Bloodthief: 35% Chance of Open Wounds: This is a chance of making a monster bleed uncontrollably. They lose health while bleeding.