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Normal Items  Set Items  Unique Items 
Gems  General Magix Prefixes  General Magic Suffixes  The Hordric Cube 

Enhanced Defense:
Sturdy:10-20%EDalvl=1clvl=1Armors
Sturdy:21-30%EDalvl=4clvl=3Armors
Strong:31-40%EDalvl=9clvl=6Armors
Glorious:41-50%EDalvl=19clvl=14Armors
Blessed:51-60%EDalvl=25clvl=18Armors
Saintly:66-80%EDalvl=31clvl=23Armors
Holy:81-100%EDalvl=36clvl=27Armors


Enhanced Damage:
Jagged:10-20%EDalvl=1clvl=1Weapons (excluding staves and wands)
Deadly:21-30%EDalvl=5clvl=3Weapons (excluding staves and wands)
Vicious:31-40%EDalvl=8clvl=6Weapons (excluding staves and wands)
Brutal:41-50%EDalvl=14clvl=10Weapons (excluding staves and wands)
Massive:51-65%EDalvl=20clvl=15Weapons (excluding staves and wands)
Savage:66-80%EDalvl=26clvl=19Weapons (excluding staves and wands)
Merciless:81-100%EDalvl=32clvl=24Weapons (excluding staves and wands)


Attack Rating:
Bronze:+10-20ARalvl=1clvl=1Rings, Gloves, Amulets, Weapons (excluding staves and wands)
Iron:+21-40ARalvl=4clvl=3Rings, Weapons (excluding staves and wands)
Steel:+41-60ARalvl=8clvl=6Rings, Weapons (excluding staves and wands)
Silver:+61-80ARalvl=12clvl=9Rings, Weapons (excluding staves and wands)
Gold:+81-100ARalvl=17clvl=12Rings, Weapons (excluding staves and wands)
Platinum:+101-120ARalvl=22clvl=16Rings, Weapons (excluding staves and wands)
Meteoric:+121-150ARalvl=27clvl=20Weapons (excluding staves and wands)


Enhanced Damage + Attack Rating:
Sharp:10-20%ED, +10-20ARalvl=5clvl=3Weapons (excluding staves and wands)
Fine:21-30%ED, +21-30ARalvl=12clvl=9Weapons (excluding staves and wands)
Warrior's:31-40%ED, +41-60ARalvl=19clvl=13Weapons (excluding staves and wands)
Soldier's:41-50%ED, +61-80ARalvl=27clvl=19Weapons (excluding staves and wands)
Knight's:51-65%ED, +81-100ARalvl=38clvl=30Weapons (excluding staves and wands)
Lord's:66-80%ED, +101-120ARalvl=47clvl=39Weapons (excluding staves and wands)
King's:81-100%ED, +121-150ARalvl=56clvl=48Weapons (excluding staves and wands)


+Mana
Lizard's:+1-2 Manaalvl=1clvl=1Rings, Amulets, Scepters, Wands, Staves, Armor (excluding Boots, Gloves) *
Lizard's:+3-5 Manaalvl=3clvl=2Rings, Amulets, Scepters, Wands, Staves, Armor (excluding Boots, Gloves)
Snake's:+5-10 Manaalvl=6clvl=4Shields, Scepters, Wands, Staves, Belts, Rings, Amulets
Serpent's:+11-20 Manaalvl=14clvl=10Shields, Scepters, Wands, Staves, Belts, Rings, Amulets
Serpent's:+11-20 Manaalvl=37clvl=27Body Armor, Boots, Gloves, Weapons (excluding Wands, Staves and Scepters)
Drake's:+21-30 Manaalvl=20clvl=15Scepters, Wands, Staves, Rings, Amulets
Dragon's:+31-40 Manaalvl=24clvl=18Scepters, Wands, Staves, Rings, Amulets
Dragon's:+31-40 Manaalvl=52clvl=39Body Armor, Boots, Gloves
Wyrm's:+41-60 Manaalvl=30clvl=22Scepters, Wands, Staves, Rings, Amulets


Resist All:
Prismatic:+16-20 Resistsalvl=39clvl=31Shields
Prismatic:+16-20 Resistsalvl=41clvl=31Amulets


Cold Resist:
Azure:+5 ColdResalvl=1clvl=1Armor, Rings, Amulets *
Azure:+5-10 ColdResalvl=5clvl=3Armor, Weapons, Rings, Amulets,
Lapis:+11-20 ColdResalvl=12clvl=9Armor, Rings, Amulets
Lapis:+11-20 ColdResalvl=35clvl=26Weapons
Cobalt:+21-30 ColdResalvl=18clvl=13Armor, Rings, Amulets
Cobalt:+21-30 ColdResalvl=55clvl=41Weapons
Sapphire:+31-40 ColdResalvl=25clvl=18Scepters, Staves, Wands, Boots, Amulets


Fire Resist:
Crimson:+5 FireResclvl=1alvl=1Armor, Rings, Amulets *
Crimson:+5-10 FireResalvl=5clvl=3Armor, Weapons, Rings, Amulets, Belts
Russet:+11-20 FireResalvl=12clvl=9Armor, Rings, Amulets
Russet:+11-20 FireResalvl=35clvl=26Weapons
Garnet:+21-30 FireResalvl=18clvl=13Armor, Rings, Amulets
Garnet:+21-30 FireResalvl=55clvl=41Weapons
Ruby:+31-40 FireResalvl=25clvl=18Scepters, Staves, Wands, Boots, Amulets


Lightning Resist:
Tangerine:+5 LightResalvl=1clvl=1Armor, Rings, Amulets
Tangerine:+5-10 LightResalvl=5clvl=3Armor, Weapons, Rings, Amulets
Ocher:+11-20 LightResalvl=12clvl=9Armor, Rings, Amulets, Belts
Ocher:+11-20 LightResalvl=35clvl=26Weapons
Coral:+21-30 LightResalvl=18clvl=13Armor, Rings, Amulets, Belts
Coral:+21-30 LightResalvl=55clvl=41Weapons
Amber:+31-40 LightResalvl=25clvl=18Scepters, Staves, Wands, Boots, Amulets


Poison Resist:
Beryl:+5 PoisResalvl=1clvl=1Armor, Rings, Amulets,
Beryl:+5-10 PoisResalvl=5clvl=3Armor, Weapons, Rings, Amulets, Belts
Viridian:+11-20 PoisResalvl=12clvl=9Armor, Rings, Amulets
Veridian:+11-20 PoisResalvl=35clvl=26Weapons
Jade:+21-30 PoisResalvl=18clvl=13Armor, Rings, Amulets
Jade:+21-30 PoisResalvl=55clvl=41Weapons
Emerald:+31-40 PoisResalvl=25clvl=18Scepters, Staves, Wands, Boots, Amulets


+Skills:
Maiden's:+1 Ama Skillsalvl=36clvl=27Amulets
Maiden's:+1 Ama Skillsalvl=30clvl=22Missile Weapons, Spears
Valkyrie's:+2 Ama Skillsalvl=90clvl=67Amulets
Valkyrie's:+2 Ama Skillsalvl=50clvl=42Missile Weapons, Spears
Monk's:+1 Pal Skillsalvl=36clvl=27Amulets
Monk's:+1 Pal Skillsalvl=30clvl=22Scepters
Monk's:+1 Pal Skillsalvl=35clvl=27Swords, Maces, Hammers, Shields
Priest's:+2 Pal Skillsalvl=90clvl=67Amulets
Priest's:+2 Pal Skillsalvl=50clvl=42Scepters
Priest's:+2 Pal Skillsalvl=65clvl=58Swords, Maces, Hammers, Shields
Summoner's:+1 Nec Skillsalvl=36clvl=27Amulets
Summoner's:+1 Nec Skillsalvl=30clvl=22Wands, Daggers
Necromancer's:+2 Nec Skillsalvl=90clvl=67Amulets
Necromancer's:+2 Nec Skillsalvl=50clvl=42Wands, Daggers
Angel's:+1 Sor Skillsalvl=36clvl=27Amulets
Angel's:+1 Sor Skillsalvl=30clvl=22Staves
Arch-Angel's:+2 Sor Skillsalvl=90clvl=67Amulets
Arch-Angel's:+2 Sor Skillsalvl=50clvl=42Staves
Slayer's:+1 Bar Skillsalvl=36clvl=27Amulets
Slayer's:+1 Bar Skillsalvl=30clvl=22Throwing Weapons, Axes, Clubs, Swords, Hammers, Maces, Spears (excluding Javelins)
Berserker's:+2 Bar Skillsalvl=90clvl=67Amulets
Berserker's:+2 Bar Skillsalvl=50clvl=42Throwing Weapons, Axes, Clubs, Swords, Hammers, Maces, Spears (excluding Javelins)


Damage to Mana:
Vulpine:7-12%DTMalvl=9clvl=6Shields, Amulets, Staves


Stamina Regeneration:
Tireless:10%alvl=1clvl=1Boots *
Tireless:25%alvl=6clvl=4Boots


Increased Stamina:
Rugged:5-10%alvl=1clvl=1Boots, Gloves, Belt, Rings, Amulets
Rugged:11-20%alvl=8clvl=6Boots, Belt, Rings, Amulets


Light Radius:
Glimmering:+1 radiusalvl=1clvl=1Armor, Wands, Staves, Rings, Amulets
Glowing:+2 radiusalvl=6clvl=4Armor, Wands, Staves, Rings, Amulets


Hit Causes Monsters to Flee:
Howling:50% chancealvl=16clvl=12Weapon (excluding Bows, Crossbows, Swords, Axes, Polearms, Spears)


Magic Find:
Fortuitous(M):11-15%MFalvl=12clvl=8Rings, Amulets


+Mana After Each Kill:
Triumphant:+1 Manaalvl=3clvl=2Weapons, Rings