Tips for Solo Melee Fighting:
These tips can be applied to group play as well and could be used to help you keep your merc alive if you're a range fighter. Mostly though they are aimed at people taking on Hell alone in the close up and personal style.
- Back in the days of 1.09 Hell critters had less
life and less defence but a higher level on average.
In 1.10 their life has gone way up, their defence
rating has about tripled, they can do more damage
and hit more reliably but their level has gone down
a bit on average. Due to these changes in 1.09 a critter
you may have had about a 70% chance to hit you'd have
about a 50% or maybe even lower chance to hit in 1.10
with the same character. Due to this you'll want to
keep your level at least close to what the average
monster level is (their level and your level factors
into the to hit calculations too, see The
Arreat Summit for monster info) and those attack
rating bonus items (like charms) you used to throw
out you may want to hold on to now. With Claw Mastery
at a good high level each attack rating bonus point
gets multiplied by at least 2-3 times, more when using
skills that give attack rating bonuses and when releasing
charges so a little can go a good ways. It is also
possible to get items that boost your attack rating
by a fixed percentage or a percentage based on your
level so those could give a good boost if you're having
problems hitting. Also another approach would be weapons
with a property that use a lower percentage of a target's
actual defence or you could socket your weapon with
Eth runes. while the Ignore Target's Defence property
does not work on anything stronger than regular critters
or minions those that use a lower percentage of their
defence may.
- Use Cloak of Shadows obsessively when fighting on
your own (you don't need it as much when in a groups
plus it tends to annoy some people), this will cut
down on the number of critters that will be attacking
you and also reduces their defences (only regular
critters and minions though) while boosting yours
(always works so use it with bosses too). This skill
is also extremely useful when dealing with critters
that fight from range, they tend to spread out more
than melee critters do when attacking so you could
just about pick them off one by one. Using it when
encountering critters that raise their dead will keep
them from seeing their dead so won't raise them either
which can be quite helpful. When you run into a unique
critter toss it up and lead it away from it's minions
as while it won't be blinded its minions will be.
Doing this will allow you to deal with them more easily
as then it's you, your merc and shadow (if you have
one) fighting one target rather than five or more.
- In Hell 1.10 you should just keep using Cloak of
Shadows when in a fight, once one wears off throw
up another. While a good skill you don't have to invest
too heavily in it for it to be useful and is quite
good at even skill level one. Its main advantage is
how it lets you deal with less targets at a time,
not the defence level changes, that's more of an added
bonus but it's a healthy bonus at higher skill levels.
- Mind Blast is a good skill to use when Cloak of
Shadows will not be as helpful or in addition to Cloak
of Shadows. Cloak of Shadows does not blind critters
but greatly reduces their sight range so if you have
a big tight pack of critters many to most may still
be able to see you once you enter melee range also
it seems to be less effective to some types of critters
than others. What you could do is just Mind Blast
those big groups periodically to keep them together
and fighting amongst themselves rather then you. Also
while Cloak of Shadows will have no real effect on
anything stronger than regular critters and minions
Mind Blast can at least stun some stronger ones (does
not work on act bosses and may not work on all uniques)
as well, it won't turn them but it will stop their
attack for a bit. To avoid a group with a unique in
them you can use Mind Blast to turn one or more of
the minions so then the whole group is fighting each
other then run away before it wears off. This is another
skill that is great when you're on your own but is
not as needed when playing with others and tends to
annoy some others a well.
- As Cloak of Shadows and Mind Blast can be used to
greatly reduce the number of attackers you can get
by on the 50% or so blocking you'll get from Weapon
Block quite nicely as with less attackers to deal
with at once there will be less for you to block.
Then unlike shields Weapon Block is not supposed to
reduce in effectiveness when moving and Weapon Block
can also block some magic attacks so the two balance
out well.
- For builds working around physical damage Blade
Sentinel is a real handy skill to use. It can cut
through those tight packs of critters while you deal
with what's in front of you and then you can also
toss one just in front of you so it moves back and
forth very fast adding to the number of attacks you
can get off. More points will lengthen it's duration
but it's up to you if you want to add more points
or let +skill items do the rest after just one actual
point.
- Death Sentry is an invaluable skill for the solo
melee fighter, especially for those working around
physical damage. Once you've got a corpse or two down
get the critters together by letting Cloak of Shadows/Mind
Blast wear off then drop Death Sentry to blow the
corpses, toss Cloak of Shadows back up or use Mind
Blast, make another corpse or two, blow them then
that may be it. Since you can keep them grouped rather
well when you're a melee fighter you don't need that
high of a range on Death Sentry to get most too all
the critters effected by it. Builds working around
physical damage can get a corpse down pretty well
while those using Phoenix Strike already attack groups
at once with their skills so Death Sentry certainly
helps but is not as crucial. Since this skill requires
a corpse cold damage can make using it harder since
it can result in no corpse, then also avoid the new
"Slain Monsters Rest In Peace" property
which is available on at least a couple new items
as it will prevent you from blowing those corpses
as well.
- Some critters you just won't want to get too close
to for one reason or another. What can help here is
a mix of Cloak of Shadows and Blade Fury so you can
attack from a safe distance while they are unaware
of your current position. This really is a one point
wonder skill and additional points for the most part
will only increase its mana cost so leave it at one
point. For builds working around physical damage this
skill and Blade Sentinel are good skills to get with
actual points since your claws already do some good
damage. If you're a Phoenix Strike based fighter though
your standard claws won't do much damage and you likely
do not have Claw Mastery boosted all the way so it
would be a good idea to make a Blade Fury weapon set
you can switch to which will also save you skill points.
This will be composed of one high damage claw in the
left weapon slot (ethereal claws are good since Blade
Fury does not wear your claws down and they boost
their base damage by 50%) which you should socket
to put a Um rune in for Open Wounds (a Chaos rune
word claw would be great here) and one claw that has
the Blade Fury skill on it which you should be able
to buy with enough trips to shops. Some attack rating
bonus items also would help here since the attack
rating used is based off of your normal attack rating.
You could also just rely on Open Wounds for the damage
and get a claw with Ignore Target's Defence, socket
that with an Um and use the second to get Blade Fury.
- Avoid those you can't deal with too well. Some people
insist on killing everything but with as much life
as they have now and as much damage as they can do
now it's not really a wise idea when you don't have
to kill your target. Anything you have to kill won't
be physical immune by nature, resistant, but not immune.
If they get that attribute it was random, just start
a new game to reroll their stats and hope they don't
get physical immune again or skip them for now if
you can and kill them in a different game another
time. Phoenix Strike assassins can throw out multiple
attack types but you should be aware of what ones
they are most vulnerable to as some will be highly
resistant to multiple damage types making those attacks
of little use. You should also see the see the "Dealing
with Critters Immune to your Attack" post for
more info.
Last Edit: Jan., 22/2004
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