Monster Resistance - Part 1:
While put in the assassin FAQ thread this applies to all classes. The idea here is to see how often a damage type will have its effectiveness cut in half to being fully resisted (immunity). This would help in selecting skills for solo play and making a highly effective party for planed group play. An organized group where each aids the others will let you rip through anything very well and is highly recommended. Usually Battle.net group play is very random and everyone is out for themselves, snatching items for their other characters or to trade with even though it would have done more good for the other players in the group. If you can't get an organized group together you really may as well stick to solo as the typical unorganized chaos you get on Battle.net can be a serious pain.
General Notes:
- The single resistance/immunity charts look at those
that have 50% or higher resistance to just one element
while all the others are below 50%. The multiple resistance
and immunity charts show those that have more than
one resistance at 50% or higher.
- Typically when there are multiple resistances one
will be an immunity while the other resisted elements
will be around 50%-75%. Then with some that have a
number of resisted damage types they may not be immune
to any one type, just highly resistent to all of them
(about 75% each).
- With physical damage you first must beat their defences
which have about tripled since 1.09 then they could
also have a chance to block as well with some blocking
at around 50% so standard physical attacks are not
a sure thing and items that boost your attack rating
would be helpful.
- Not all classes can do much in the way of pure magic
damage or perhaps any at all.
- If using elemental damage you should pick up an
item with the necromancer skill Lower Resist on it
or play with either a necromancer using that curse
or a paladin using Conviction as it will make your
attacks far more effective.
- Considering how much damage monsters can do now
and how much their life has been boosted it would
be best to just try to avoid the targets you can't
kill too well rather than pick away at them with weak
attacks. At the rate some regain health low damage
attacks may end up not getting you too far at all.
- The paladin skill Conviction is supposed to be able
to crack immunities so a paladin in a group with players
using elemental skills (does not seem to effect physical
or magic resistance) would be very helpful.
- All of this is based on the way things are in 1.10
patch and information listed on the Arreat Summit,
future versions of 1.10 may tinker around with resistance
levels and change all this info to some degree.
Regular Hell Critters:
Single Resistance/Immunities:
0 - physical 50%
2 - physical +50%
6 - physical immune
0 - fire 50%
0 - fire +50%
41 - fire immune
1 - lightning 50%
0 - lightning +50%
21 - lightning immune
0 - cold 50%
1 - cold +50%
54 - cold immune
0 - poison 50%
4 - poison +50%
22 - poison immune
0 - magic 50%
0 - magic +50%
0 - magic immune
Multiple Resistance/Immunities:
4 - physical____fire
16 - physical____________lightning
13 - physical_________________________cold
15 - physical_________________________________poison
0 - physical___________________________________________magic
12 - ____________fire____lightning
9 - ____________fire_________________cold
19 - ____________fire_________________________poison
3 - ____________fire___________________________________magic
14 - ____________________lightning____cold
13 - ____________________lightning____________poison
0 - ____________________lightning______________________magic
16 - _________________________________cold____poison
0 - _________________________________cold______________magic
1 - _________________________________________poison____magic
1 - physical____fire____lightning
5 - physical____fire_________________cold
7 - physical____fire_________________________poison
2 - physical____fire___________________________________magic
3 - physical____________lightning____cold
1 - physical____________lightning____________poison
0 - physical____________lightning______________________magic
9 - physical_________________________cold____poison
0 - physical_________________________cold______________magic
2 - physical_________________________________poison____magic
18 - ____________fire____lightning____cold
2 - ____________fire____lightning____________poison
1 - ____________fire____lightning______________________magic
3 - ____________fire_________________cold____poison
1 - ____________fire_________________cold______________magic
1 - ____________fire_________________________poison____magic
3 - ____________________lightning____cold____poison
2 - ____________________lightning____cold______________magic
2 - ____________________lightning____________poison____magic
4 - _________________________________cold____poison____magic
2 - physical____fire____lightning____cold
0 - physical____fire____lightning____________poison
0 - physical____fire____lightning______________________magic
5 - physical____fire_________________cold____poison
1 - physical____fire_________________cold______________magic
0 - physical____fire_________________________poison____magic
1 - physical____________lightning____cold____poison
0 - physical____________lightning____cold______________magic
4 - physical____________lightning____________poison____magic
9 - physical_________________________cold____poison____magic
15 - ____________fire____lightning____cold____poison
4 - ____________fire____lightning____cold______________magic
4 - ____________fire____lightning____________poison____magic
6 - ____________fire_________________cold____poison____magic
0 - ____________________lightning____cold____poison____magic
6 - physical____fire____lightning____cold____poison
2 - physical____fire____lightning____cold______________magic
0 - physical____fire____lightning____________poison____magic
0 - physical____fire_________________cold____poison____magic
0 - physical____________lightning____cold____poison____magic
3 - ____________fire____lightning____cold____poison____magic
1 - physical____fire____lightning____cold____poison____magic
The Critters with Multiple Immunities:
(Ph) physical
(F) fire
(L) lightning
(C) cold
(Po) poison
(M) magic
___________L_________Po________ - Skeleton (Bone Warrior)
______F____L___________________ - Flying Scimitar
______F____________________M___ - Greater Mummy (Guardian)
________________C__________M___ - Greater Mummy (Unraveler)
___________L_________Po________ - Lightning Spire
___________L_________Po________ - Claw Viper (Tomb Viper) [Act V guest version]
________________C____Po________ - Claw Viper (Pit Viper) [Act V guest version]
___________L_________Po________ - Sand Maggot (World Killer) [Act V guest version]
___________L_________Po________ - Skeleton (Returned) [Act V guest version]
___________L_________Po________ - Skeleton (Bone Warrior) [Act V guest version]
______F______________Po________ - Skeleton Mage (Returned Mage - fire type) [Act V guest version]
___________L_________Po________ - Skeleton Mage (Returned Mage - lightning type) [Act V guest version]
________________C____Po________ - Skeleton Mage (Bone Mage) [Act V guest version]
______F______________Po________ - Skeleton Mage (Burning Dead Mage) [Act V guest version]
___________L_________Po________ - Skeleton Mage (Horror Mage) [Act V guest version]
___________L_________Po________ - Willowisp (Gloam) [Act V guest version]
___________L_________Po________ - Willowisp (Burning Soul) [Act V guest version]
___________L_________Po________ - Willowisp (Black Soul) [Act V guest version]
Ph___________________Po________ - Wraith (Ghost) [Act V guest version]
Ph___________________Po________ - Wraith (Wraith) [Act V guest version]
Ph___________________Po________ - Wraith (Specter) [Act V guest version]
Effectiveness Lists:
1 Damage Type
_58 - magic
117 - physical
152 - lightning
178 - fire
178 - poison
210 - cold
2 Damage Types
21 - physical & magic
23 - lightning & magic
29 - fire & magic
33 - cold & magic
32 - physical & lightning
36 - physical & fire
39 - poison & magic
55 - lightning & poison
57 - physical & cold
60 - physical & poison
72 - fire & lightning
72 - fire & poison
74 - lightning & cold
81 - fire & cold
81 - cold & poison
3 Damage Types
_6 - physical, fire, & magic
_7 - physical, lightning & magic
12 - physical, cold, & magic
12 - physical, fire & lightning
13 - physical, lightning & poison
14 - lightning, cold & magic
14 - lightning, poison & magic
15 - fire, poison & magic
15 - fire, lightning, & magic
15 - physical, lightning & cold
16 - physical, poison & magic
18 - fire, cold & magic
19 - physical, fire & poison
22 - physical, fire & cold
23 - cold, poison & magic
29 - lightning, cold & poison
31 - physical, cold & poison
31 - fire, lightning & poison
39 - fire, cold & poison
51 - fire, lightning & cold
4 Damage Types
_1 - physical, fire, poison & magic
_3 - physical, lightning, cold & magic
_3 - physical, fire, lightning & magic
_4 - physical, fire, cold & magic
_4 - physical, lightning, poison & magic
_4 - lightning, cold, poison & magic
_7 - physical, fire, lightning & poison
_8 - physical, lightning, cold & poison
_8 - fire, lightning, poison & magic
10 - physical, cold, poison & magic
10 - fire, lightning, cold & magic
10 - fire, cold, poison & magic
11 - physical, fire, lightning & cold
12 - physical, fire, cold & poison
22 - fire, lightning, cold & poison
5 Damage Types
1 - physical, fire, lightning, poison & magic
1 - physical, fire, cold, poison & magic
1 - physical, lightning, cold, poison & magic
3 - physical, fire, lightning, cold & magic
4 - fire, lightning, cold, poison & magic
7 - physical, fire, lightning, cold & poison
All 6 Damage Types
1 - physical, fire, lightning, cold, poison & magic
Notes:
- The "The Critters with Multiple Immunities"
chart is separate from the two before it as it just
shows which damage types each of the 21 are immune
to as well as which type and variations they are.
Most as you can see are found in Act V and are the
guest monsters.
- The one creature with above 50% resistance to all
is the Warped One variety of Fallen which has all
at 75% resistance so items and skills that reduce
or ignore some of their resistance would be helpful.
The Act V guest version is weaker actually with all
but physical at 75%, physical is at just 25% with
that one.
- At times Nightmare and even Normal versions can
be in some ways worse than Hell versions as while
they may not be immune to any one damage type they
can be annoyingly resistent to multiple to most damage
types while their Hell counterparts could be immune
to one and have little to no resistance to others.
- Skills and items with Lower Resist charges would
be helpful as while they may be immune to one and
highly resistant to one or more others they generally
will not have multiple immunities. There are some
that do have multiple immunities though but those
typically are immune to poison and something else
usually lightning (out of the 21 critters with dual
immunities 11 are immune to lightning and poison).
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