General Play Tips:
Most of these could be applied to any class not just assassins.
- Melee builds will want to have the highest defence
they can develope but due to the increased attack
rating of monsters you will still get hit and so high
resistances as well as high damage reduction (50%
is the damage reduction cap in 1.10) will be a big
help.
- Range builds should not be attacked nearly as often
as melee builds so need not be as concerned about
their defence level or blocking also high resistance
and damage reduction is not as necessary as it is
for melee builds but still always a good idea. With
range builds more of the powerful attacks thrown at
you will be elemental rather than physical so resistance
would be more useful than damage reduction.
- Of the four elements the two you will want the highest
resistances for are fire and lightning, next cold
and finally poison. Range builds can avoid most cold
and poison attacks if they stay far enough back but
melee builds don't have that option but cold and poison
attacks are generally not as common as fire and lightning
although there are some areas where poison will be
rather common.
- Always keep some thawing and antidote potions on
hand then when you know you'll be coming into cold
or poison attacks drink either of them before and
during the fight if they drag on. In 1.10 each will
give you a +50% resistance boost to either of those
two elements, raise your max resistance level for
that element by 10% and lasts 30 seconds. It's a good
idea to devote at least one row on your belt to these
two potions so they are easy to get at. If you use
just the one row put thawing potions at the bottom
so they are easier to get at should you be frozen
and need to get away then put antidote potions at
the top, remember what the show belt hot key is and
then pop open the belt and drink your antidote potion
when you need it.
- Pressing shift + belt_hot_key will have your merc
drink that potion which will be helpful when you want
to keep them alive. Thawing and antidote potions work
with merc as well both curing them and boosting their
resistances for a time.
- As leeching does not work on all monsters try to
have some +mana/life after kill items on as well to
help keep your life and mana levels up during a fight.
- Monsters are a lot more dangerous than they were
in 1.09 so melee builds should not let themselves
get swarmed or deal with too many at once, use skills,
other players and items (like those that Cause Monsters
to Flee or have Knock Back) to help control the number
of attackers.
- Having a high chance to block is good but having
less attackers trying to take your head at one time
is better.
- Don't forget about runes, jewels and even gems as
these are all good items to use to enhance your gear.
- Don't look only for high level uniques, depending
on your needs lower level uniques, set items, rares,
crafted or even some standard magic items could be
better.
- There are a number of very helpful cube recipes
such as those to upgrade runes, uniques or rares,
putting a standard magic item in with three perfect
gems to reroll the magic properties of that item,
a magic weapon plus three flawless gems to reroll
the magic properties and add 1 or 2 sockets too (only
makes lower level magic items though), ones to add
sockets to non-magical items and so forth.
Last Edit: Jan., 22/2004 |