Attack Property Notes:
These are general notes on various attack properties
that may help you to decide which to use if you can
only choose one. These are also explained on the Arreat
Summit (Magic
Items ), so these notes would just be added in addition
to that info meaning you should look over both.
Open Wounds:
This property will work on physical immune and skeletal creatures even though you may not see them bleeding. It seems to work at full effectiveness but can't tell for certain.
Deadly Strike & Critical Strike:
These give you a chance to deal double physical damage which is actually twice the final damage value so if on one attack after stat, items and skill bonuses you do 250 damage if you get the chance to do double damage you will then do 500 damage in that hit.
Crushing Blow:
According to the info found on the Arreat Summit (Crushing
Blow) this property suffers from a number of penalties.
Based on that info it would seem pretty decent in single
player games when applied by a melee attack but be near
useless in a large multi-player Hell game when applied
by a range attack since almost all monsters have at
least some physical resistance and it sounds like it
uses the base life of a monster, not the life they actually
have due to more players in the game (their life is
increased by 100% for each additional player so a creature
with 1000 base life will have 8000 life in an eight
player game) (ex. [based on what it seems to say for
range attacks on the Arreat Summit] 8000 base life,
eight players = 64000; 6.25% of 8000 = 500; it has 25%
physical resistance = 375; you did just under 0.6% damage
and it will only go down from there if based on current
life not original life).
-x% Target Defence:
As was pointed out by another player according to the info in the patch.txt file you get after patching to 1.10 this property does work on all targets. Although on anything stronger than regular critters and minions as well as other players and their mercs the property only works at 50% effectivenes. So if you had -25% Target Defence on any of those targets it would really work like -12.5% Target Defence. So unlike Ignore Target's Defence this works on all targets to at least some extent.
Last Edit: Jan., 25/2004 |