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xu-godxView All Posts by This User

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1. U-GOD'S WW Assasssin PVP Guide | 4/6/2004 10:59:24 AM PDT
   
Yo... In light of all the conflicting advice I have seen been given out on forum lately about WW sins, I thought I would make a quick little guide to try to help people get on the right track.

I keep hearing about how WW Sins are so weak, and can't kill anything. I'm here to help you make one that will surprise the hell out of those same people as they go pick up their body and then say "Holy $!@%, nice sin, can I see your gear pls?" :)

I will also just do an ideal build, and if you have questions for me to substitute some gear for less expensive stuff, I can answer those questions easier after.

I will also make new additions to it from time to time, cause its a work in progress. So check back and read the updates.

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Ideal GEAR:

'UM' Shako helm
40%+ Bramble armor
13%+ Verdungo's belt
Trang ouls gloves
Gore rider boots
2 x Raven frost rings
Mara's Amulet

Chaos Suwayyah
Fury Suwayyah

Cta flail / lidless shield on switch

Gear you will keep in chest:

* keep an angelic ring and amulet in chest for duels vs high defense characters like Barbs and paladins.

* keep a demon limb in chest to enchant yourself when you feel you will need more AR. I do it before duels vs Barbs and paladins only.

* keep a Jade talon claw in chest for duels vs bliz sorc's and foh'ers. I will explain more below.

* keep 6 x 11% light resist sc's in chest for duels vs foh'ers. I explain below

* keep a pair of rare boots with resists in chest for duels vs casters. If your non ladder, the duped rares are awesome for this. I have a pair of imp shanks in chest for caster duels.

** I upgraded them to boneweave imp shanks also, to help my kick damage, and I put some points in dragon flight. You will see this explained later on as an option for remaining skill points.

* for melee duels, your resists won't matter, so don't worry about it.

* for caster duels, you will need 75% max resists in hell.

30% from anya quests
10-20% from annihilus charm
20-30% from mara's
15% from um in helm
65% from fade
the remaining will have to come from boots, and charms.

If you have good resist boots, and good stat gear, you won't need any charms at all of course. In the event that you don't have max resists, carry a few resist sc's in chest, and put them on when dueling public games, and caster duels.

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STAT placement:

I should mention, DO NOT place your final stats without considering that at certain higher lvls, you will have your final gear on such as annihilus. I recommend carrying str and dex charms until then in the equal amount of your annihilus's and final gear's +stats. That way, you won't waste any points at all.

STR - enough to hold your chaos (99 str with items and charms on)
DEX - enough to hold your chaos (99 dex with items and charms on)
EGY - base energy. You won't need any
VIT - everything else goes here. Goal is to get it well over 425

* when doing dex, bear in mind that your best raven frost will always stay on, but you need a free ring hand for other duels. So only wear 1 raven frost when placing your stats.

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SKILL allocation:

20 Venom
20 Claw mastery
1 Fade (end fade lvl depends on gear)
1 Weapon block (end WB lvl will be 23)
1 BOS
1 cloak of shadows
1 blade fury
1 blade shield
1 mind blast
1 dragon flight
1 shadow master

* ideally, you will have dragon flight on one of your claws. It will save you 4 skill points.

After that is done, you will need to place points in weapon block. If you have all your gear and charms already, put them on. Pump weapon block until it is lvl 23 with gear and charms on. Lvl 23 gives you 59% block rate, which is plenty. After that, it costs too many points per 1% block to make it worth it.

*** Don't forget that battle command gives 1 skill lvl, so you need lvl 22 only with gear and charms on, and after you BO yourself, it will be lvl 23. Also remember you will need lvl 23 with angelics on for melee duels. With mara's set up, it should be lvl 25.

Now you will need to do your fade. Again, if you have gear and charms, pump fade until you have 50% DR. If you don't have your final gear yet, do it on paper keeping in mind what you will eventually wear. Add up your shako and verdungo's DR, and subtract from 50 and minus 1 for Battle command again. Thats the level of fade you need to have. Pump fade until you hit that lvl of fade. Chances are it will be about base 15, making it the right lvl after battle command.

*** don't forget, your not going to be wearing Mara's in melee duels, so don't use that +2 skills when doing your Fade lvl. You will have 2 lvl's to many when wearing mara's, but when wearing angelics, you will have exactly 50% DR

Once you have completed your weapon block and fade, then you have a choice where to put the remaining points. There are only 3 choices here:

Cloak of Shadows: Reason for this is that WW barbs and smiters will be a tough match up for you, and anything you can do to lower their defense will help you get more hits in.

Dragon flight: A strong dragon flight can be a really good thing, but then don't forget, your going to have to wear a decent Kicker boot, and that will require more base str to equip. So if you go the dragon flight route, bear in mind your life will be a little lower. But a good dragon flight really helps out in duels vs casters and teleporters.

Shadow Master: I personally don't recommend it, because your shadow isn't as useful to you for a WW'er as they are for other MA builds. But a strong shadow master has its uses vs sorc's, and especially vs bone necro's. You can take advantage of the shadow master bug that way. Dragon flight to the necro and use dragon claw. All the bone spirits will hit your shadow master and none will hit you until your master dies. Your dragon claw will be lvl 1, but its very effective still vs low defense characters like bone nec's. So shadow does have its advantages.

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INVENTORY:

1 x annihilus
5-10 x Shadow Discipline GC's
The rest should be Max/AR/Life charms

* I find the ideal number of shadow gc's to be 5, but thats because my sin is lvl 89. If your not planning to lvl that high, you may want to wear as many as 10 of them.

Just remember to decide on this BEFORE you skill your character, because your weapon block and fade lvl depends on how many shadow gc's you will be wearing.

If your on ladder, then you will be trading for SHARP GC's, which have max damage/AR/life on them. For your sc's, you can fill it out with life charms, or some resist sc's if you lack resists.

If your non ladder, get as many 3/20/20's as you can. if you have a problem using dupes, which those are, then just get the best legit ones you can find.

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I've added dueling techniques on the post below, so check that out if you have a chance.

Also, I am currently working on less expensive gear options, and you can find that on the post below the dueling techniques.
 
xu-godxView All Posts by This User

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2. U-GOD'S WW assasssin PVP guide | 4/6/2004 12:04:41 PM PDT
   
DUELING STRATEGIES and MATCH UPS:

Your main attack is of course going to be WW. You will use it in every duel forsure. But don't discount your other attacks you will have. Blade fury comes in very handy at times that I will explain. Also, Dragon claw is a nice thing to use vs a few characters, so you should hot key that aswell.

I'll go through each duel you will face one by one, adding to it as I have time. I will also state whether the duel will be an easy, medium, or hard duel for you.

VS SORC'S:

- easy duel. Make sure you have your resist gear on. Run diagonally towards the sorc and when there within range, dragon flight them. As soon as you appear next to them, WW downwards, because dragon flight will place you directly above the player. Many sorc's will try to teleport very very quickly around you and try to shoot from a distance. All you do is wait for your opening to dragon flight them. Sometimes they teleport away before you get a WW in, but no matter, because your dragon flight will hit them because their defense is so bad, and your venom and open wounds will really hurt them. As long as they are teleporting like a mad man, they can't stop to shoot more then once. VS fire sorc's especially though, use the diagonal run towards them, cause the worst thing you can do is run into a stream of fireballs. There so easy to dodge and it takes quite a few of them to kill you cause you block so much, but still, be a little careful.

VS WIND DRUIDS:

- easy duel. Use resist gear for this duel. Basically, dragon flight and WW back and forth till there dead. They simply have no chance vs you. You may get the odd guy try to teleport around you, and spam tornado's while trying not to get hit by you. These are the good duelers, but it won't make any difference anyway, since you can just casually walk around picking your spots to WW through them.

VS MELEE DRUIDS:

- easy duel. Gear won't matter, cause they can't attack fast enough for you to worry about this match up. Cast Cloak of shadows and then just start WW'ing them. I would be surprised if they hit you more then once before dying. Its too difficult for a melee druid's to hit you when your WW'ing back and forth on them.

VS FIRE DRUIDS:

- easy duel. Put on resist gear. Run right at them, and dragon flight first chance you get. WW straight downwards and repeat the process till their dead. You will be getting hit continuously throughout the duel, but the damage will be quite low so don't worry about it. Just attack the druid constantly till he's dead.

VS BOWAZONS:

- medium duel. Put on melee gear and cast BOS. Your DR will be lower, but you will need the run speed for this duel. Run in a semi-circle around the bowazon. Arrows will be following you the whole time. Once you get a chance, Dragon flight at them and WW in the same direction that they were running in when you dragon flighted them. Chances are, they will continue in that direction. You WILL get hit, there is no getting around that. Chances are, you will dragon flight and WW kill them long before your hurt too much, but if you get knocked back a few times, the arrows following you may catch up and shell you. Its rare to die from a bowazon if your careful, but don't discount the amazingly annoying knockback of guided arrow. Be careful. Do not run towards them. You must use the semi-circle technique.

VS JAVAZONS:

- easy duel. Put resist gear on, and also throw on a Wisp ring. Cast cloak of shadows onthem and then basically just trade shots with them. WW back and forth till one of you dies. It will always be the javazon. Just make sure that your WW's are as SHORT as possible. Don't do the long back and forth WW's. You will leave yourself open to more attacks and you will probably die. Just keep them really short, and stay on the zon. You will win.

VS FOH PALLY'S:

- easy duel. Put resist gear on aswell as 1 wisp ring. Throw on a jade talon instead of your fury claw, and put on your 6 x 11% resist sc's instead of 2 of your Sharp GC's. Your now ready to go out and destroy. They can no longer hurt you, so just cast cloak of shadows and dragon flight / WW till there dead. You can fight this duel fairly easily without changing all the gear too by the way, but the gear change just makes it easier for you. Remember, you will block 59% of his foh's on average, so he will be dead before he gets enough hits on you anyway.

VS ZEALOTS:

- easy duel. Same thing as Melee druids, they can't hit you enough to kill you. Some of the very best ones will get you down to about half life if their lucky, but you certainly won't die. Cast cloak of shadows and then just WW their ass. Keep your WW's short again, and you will have no trouble at all here. If they have life tap, it won't save them cause they won't hit you enough to make it matter.

VS SMITERS:

- medium duel. Use melee gear, and cast cloak of shadows on them. Make sure you have a shadow master out to annoy them a little. Your basically going to be trading WW's with his smite. If their life tap doesn't trigger, there deader then dead. Smiters will die faster then zealots if life tap doesn't trigger. If it does trigger however, your going to have to run. Run away from them, and mind blast them and throw ninja stars until the life tap goes away. It won't take long, and smiters are very easy to keep away from you if you use mind blast. Once its gone, just go WW their ass again.

VS HAMMERDINS:

- medium duel. Use melee gear, because hammers are magic damage, and also cast BOS instead of fade, cause you won't need DR or resists. Cast cloak of shadows before the duel starts and then use the following technique. Stand still and throw ninja stars at them from a distance. hammerdins have to teleport right next to you to hit you, and once they do you got em. As soon as they teleport next to you, WW straight Downwards. A good hammerdin will teleport directly below you, cause thats his kill zone with his hammers. He needs you above him to hit you. So you use the WW down technique. He will teleport below you again, and you once again, WW straight downwards. DON'T EVER use dragon flight vs hammerdins, because you will appear above them and thats their kill zone. DON'T EVER WW more then once vs them either. Have patience, use ninja stars to force them to teleport on you, and once they do, there dead. If they don't have enigma, which some don't, then instead of the WW down technique, your going to use dragon claw. You simply run at them FROM BELOW and dragon claw them to death. As long as you are directly below them, or directly to the right of them, they can't hit you with hammers. Just remember, they know this as well as you do, so its sometimes a battle for position to see who can stand below the other guy. Take your time, when you see your chance, go for it.

VS NON-WW BARBS:

- easy duel. Melee gear, cast cloak of shadows and WW their ass till they die. If they don't WW you back, they can't possibly win, so be prepared for them to start WW'ing you right back cause they know they can't hit you if they use frenzy, berzerk, or concentrate. See below for what to do if they ww.

VS WW BARBS:

- hard duel. Actually, impossible would be a more appropriate word. If they have the top gear, your dead. WW'ing a barb thats WW'ing you is an exercise in futility. They have more damage, more defense, higher Attack rating, and more life. Do the math, it adds up to a dead assassin unfortunetely. Things you can do to try to fight back... Use mind blast and use your ninja stars. They don't hit very much, but if your good, you can get some outside hits with them to even the score. You can mind blast and shadow master them. When a barb ww's you with your thorns from bramble, it doesn't hurt them much at all because of the pvp penelty. But when they WW your shadow master with your thorns on your shadow, it does significant damage to them. Mind blast them, side step their WW and try casting shadow masters in their path. 1 hit kills it, so cast another, and another, and occasionally WW them. You can win with this technique, but its very hard...

VS POISON NECRO'S:

- easy duel. Caster gear. Since your poison resist is way over maxed due to bramble armor, they won't hurt you much at all, even if they lower resist you. Just dragon flight / WW till they die. They have to be next to you to hit you, so it will be a breeze to kill them.

VS SUMMON NECRO'S:

- hard duel. Caster gear, and I recommend putting on a wisp. Technique here is simple, wait for them to teleport on you cause they do it every time. When they do, BE CALM !!! take your time, and try to recognize who the necro is. Once you see him, WALK towards him and WW. Or, if he's close enough to you, WW towards him. He won't be able to see any better then you, so chances are he won't see you coming. If you pick him out and WW the nec effectively, your going to win. If you miss a few times, or try to take out some of his skellies, you will lose. Thats why I say be calm, and find the necro. Skellies don't have big damage, so you will have a few seconds to spare. Also, when looking for him, look towards the centre of the mess of revives, because thats where he will be after the teleport. You can WW through the centre of the group and hope for the best.

VS BONE NECRO'S:

- Hard duel. Melee gear and again cast BOS instead of fade, cause you won't need the DR or the resists there. There are 2 types of bone necro duelers. Those who try to tank you, and those who are mad teleporters. The tank boners are super easy, because you can use the shadow master bug and dragon claw them. As long as you have shadow master out, they bone spirits won't hit you, it will hit your master. If you see that they are using bone spear instead of spirit, just simply WW back and forth and they will die. Keep them short though. If your up against a mad teleporter, your going to have to dragon flight them to death. Follow them around, dragon flight, dragon flight, dragon flight. Venom and open wounds should do the trick. Bear in mind its one of your hardest match ups, so be careful. Don't be afraid to run away from the trail of bone spirits and regroup. If your careful, you can win vs the teleporter types also, but its going to be hard no doubt.

VS TRAP SINS:

- easy duel. Caster gear and 1 Wisp ring. Run in a big circle around the trapper and his traps. As long as your on the move sideways, traps won't be hitting you. Once your close enough, Dragon flight and WW. If they try to mind blast you, there dead. Just WW right through the mind blast right at them, and they get hit every time. If they try to run around dodging your WW's, anticipate. Don't WW at them, ww above or below them. Your blocking a lot of the traps hitting you, so you have time here. Take your time, make sure you don't waste any ww's, and the trapper will die pretty easy.

VS KICKERS AND DRAGON CLAW SINS:

- easy duel. Melee gear. They can't get nearly enough hits if you WW, so just dragon flight / WW till they die. They will be trying to stun you with traps and mind blast, but it won't be very effective since WW is uninteruptable.

VS WW SINS:

- easy - hard duel. Melee gear. Cast cloak of shadows before the duel starts, but don't EVER use dragon flight vs other WW sins. You can trade shots for a few to test his gear out. If your better, then just continue to WW. If you notice that the sin your dueling is also quite good, then you can mind blast and ninja star them from back a bit. WW sins have terrible defense, so your ninja stars will hit almost every time. I mind blast, throw 2 or 3 stars, and then WW through them. When their ww is done on the other side of you, mind blast, throw some stars, and WW again. Its mostly gear, but technique can bring you over the top if his gear is better. Remember that WW is uninteruptable, so if your mind blasting him, you also have to sidestep his ww, cause he can tank right through the mind blast.

*** Same build duels are often times the most fun match ups, so when you see another WW sin, maybe make a private game and have some fun.
xu-godxView All Posts by This User

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3. U-GOD'S WW assasssin PVP guide | 4/6/2004 12:18:03 PM PDT
   
GEAR options for the not so rich players.

I think ideally you should create your characters with your final, IDEAL gear in mind, and when you use stat points, skill allocation, and such, you should do it based on what you will eventually be wearing.

Theres nothing worse then having to remake your character as you get better gear. Just build it with the best gear in mind, or the best gear you think you will be able to get eventually, and then skill it accordingly.

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HELM OPTIONS:

Shako - not only the best helm, but a very affordable one also. I think every WW sin should use it. UM it for more resists when you can. I won't mention any more helms, cause shako is cheap to get.


ARMOR OPTIONS:

Bramble - The best armor for a WW sin if the poison % is high. Anything over 40% is going to be your best option

Nats armor - A good cheaper alternative, but then remember your going to have to put 3 poison facets in it, and that will cost you. Nats will end up being just as expensive as bramble in the end. It will also require more str to use, so keep that in mind.

Arkaine's Valor - Skill lvls and lots of added life. A decent armor if the first 2 aren't options

Lionheart runeword - good resists, str, vit, dex, and lots of life

Shaftstop - Good Dr, and added life.

Duriel's Shell - Good resists, 15 str, and added life

Enigma and COH are worse then bramble, and more expensive, so I see no reason to mention them. Don't use either, no point.


BELT OPTIONS:

Verdungo's - obviously the best. Tonnes of vit and Damage reduced.

String of ears - Still decent, due to the Damage reduced, and since its so cheap, I won't recommend lower belts then this


GLOVE OPTIONS:

Trang Ouls - By far the best, and so cheap, so no need to add any more options here. Use trangs, no matter what.

* for those who don't know, life tap doesn't work with WW, so thats why draculs are not recommended here. They don't work with WW sins.


BOOT OPTIONS:

Gore riders - Best boots due to the deadly strike and open wounds. Also since there dirt cheap, not much point mentioning too many others.

Rare boots - the common dupes are awesome, but if your ladder, or a legit player, then try to find some rare boots with resists. You can live without the fast run and fast hit, so don't worry too much about that. Just find the biggest resist you can, and str or dex is a nice bonus.


RING OPTIONS:

Raven frost - even bad raven frosts are still your best choice. Wear 1 at all times in your right hand. Again, too cheap not to have at least 1 of them.

Angelic ring - if you have the amulet also, this adds 10 dex, and an insane amount of Attack rating.


AMULET OPTIONS:

Mara's - best amulet you can get, due to the 2 skills, resists, and 5 stat points in all. Go for a low resist one to save money, but get a mara's forsure.

Angelic - again, coupled with the ring, a great set that gives massive AR

Highlords - not as good as the other 2, but worth a mention. 1 skill, light resist, and deadly strike. 34% at high levels, which adds a lot of hidden damage to your WW.


CLAW OPTIONS: (besides chaos suwayyah of course)

Fury Claw - your best choice on your second hand. 66% open wounds, 33% deadly strike... wow

ETH Bartucs - not nearly as good as fury, but not to bad. 2 skills, 1 ma skill, dex/str, 20% AR. there nice.

Jade talons - I keep a set for a couple match ups, but you could also use them exclusively until you get a fury claw. 2 shadow and ma skills, and huge resists. There not too bad.