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xu-godx |  |

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2. U-GOD'S WW assasssin
PVP guide | 4/6/2004 12:04:41 PM
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DUELING STRATEGIES
and MATCH UPS:
Your main attack is of course going to be WW. You will
use it in every duel forsure. But don't discount your
other attacks you will have. Blade fury comes in very
handy at times that I will explain. Also, Dragon claw
is a nice thing to use vs a few characters, so you should
hot key that aswell.
I'll go through each duel you will face one by one, adding
to it as I have time. I will also state whether the duel
will be an easy, medium, or hard duel for you.
VS SORC'S:
- easy duel. Make sure you have your resist gear on. Run
diagonally towards the sorc and when there within range,
dragon flight them. As soon as you appear next to them,
WW downwards, because dragon flight will place you directly
above the player. Many sorc's will try to teleport very
very quickly around you and try to shoot from a distance.
All you do is wait for your opening to dragon flight them.
Sometimes they teleport away before you get a WW in, but
no matter, because your dragon flight will hit them because
their defense is so bad, and your venom and open wounds
will really hurt them. As long as they are teleporting
like a mad man, they can't stop to shoot more then once.
VS fire sorc's especially though, use the diagonal run
towards them, cause the worst thing you can do is run
into a stream of fireballs. There so easy to dodge and
it takes quite a few of them to kill you cause you block
so much, but still, be a little careful.
VS WIND DRUIDS:
- easy duel. Use resist gear for this duel. Basically,
dragon flight and WW back and forth till there dead. They
simply have no chance vs you. You may get the odd guy
try to teleport around you, and spam tornado's while trying
not to get hit by you. These are the good duelers, but
it won't make any difference anyway, since you can just
casually walk around picking your spots to WW through
them.
VS MELEE DRUIDS:
- easy duel. Gear won't matter, cause they can't attack
fast enough for you to worry about this match up. Cast
Cloak of shadows and then just start WW'ing them. I would
be surprised if they hit you more then once before dying.
Its too difficult for a melee druid's to hit you when
your WW'ing back and forth on them.
VS FIRE DRUIDS:
- easy duel. Put on resist gear. Run right at them, and
dragon flight first chance you get. WW straight downwards
and repeat the process till their dead. You will be getting
hit continuously throughout the duel, but the damage will
be quite low so don't worry about it. Just attack the
druid constantly till he's dead.
VS BOWAZONS:
- medium duel. Put on melee gear and cast BOS. Your DR
will be lower, but you will need the run speed for this
duel. Run in a semi-circle around the bowazon. Arrows
will be following you the whole time. Once you get a chance,
Dragon flight at them and WW in the same direction that
they were running in when you dragon flighted them. Chances
are, they will continue in that direction. You WILL get
hit, there is no getting around that. Chances are, you
will dragon flight and WW kill them long before your hurt
too much, but if you get knocked back a few times, the
arrows following you may catch up and shell you. Its rare
to die from a bowazon if your careful, but don't discount
the amazingly annoying knockback of guided arrow. Be careful.
Do not run towards them. You must use the semi-circle
technique.
VS JAVAZONS:
- easy duel. Put resist gear on, and also throw on a Wisp
ring. Cast cloak of shadows onthem and then basically
just trade shots with them. WW back and forth till one
of you dies. It will always be the javazon. Just make
sure that your WW's are as SHORT as possible. Don't do
the long back and forth WW's. You will leave yourself
open to more attacks and you will probably die. Just keep
them really short, and stay on the zon. You will win.
VS FOH PALLY'S:
- easy duel. Put resist gear on aswell as 1 wisp ring.
Throw on a jade talon instead of your fury claw, and put
on your 6 x 11% resist sc's instead of 2 of your Sharp
GC's. Your now ready to go out and destroy. They can no
longer hurt you, so just cast cloak of shadows and dragon
flight / WW till there dead. You can fight this duel fairly
easily without changing all the gear too by the way, but
the gear change just makes it easier for you. Remember,
you will block 59% of his foh's on average, so he will
be dead before he gets enough hits on you anyway.
VS ZEALOTS:
- easy duel. Same thing as Melee druids, they can't hit
you enough to kill you. Some of the very best ones will
get you down to about half life if their lucky, but you
certainly won't die. Cast cloak of shadows and then just
WW their ass. Keep your WW's short again, and you will
have no trouble at all here. If they have life tap, it
won't save them cause they won't hit you enough to make
it matter.
VS SMITERS:
- medium duel. Use melee gear, and cast cloak of shadows
on them. Make sure you have a shadow master out to annoy
them a little. Your basically going to be trading WW's
with his smite. If their life tap doesn't trigger, there
deader then dead. Smiters will die faster then zealots
if life tap doesn't trigger. If it does trigger however,
your going to have to run. Run away from them, and mind
blast them and throw ninja stars until the life tap goes
away. It won't take long, and smiters are very easy to
keep away from you if you use mind blast. Once its gone,
just go WW their ass again.
VS HAMMERDINS:
- medium duel. Use melee gear, because hammers are magic
damage, and also cast BOS instead of fade, cause you won't
need DR or resists. Cast cloak of shadows before the duel
starts and then use the following technique. Stand still
and throw ninja stars at them from a distance. hammerdins
have to teleport right next to you to hit you, and once
they do you got em. As soon as they teleport next to you,
WW straight Downwards. A good hammerdin will teleport
directly below you, cause thats his kill zone with his
hammers. He needs you above him to hit you. So you use
the WW down technique. He will teleport below you again,
and you once again, WW straight downwards. DON'T EVER
use dragon flight vs hammerdins, because you will appear
above them and thats their kill zone. DON'T EVER WW more
then once vs them either. Have patience, use ninja stars
to force them to teleport on you, and once they do, there
dead. If they don't have enigma, which some don't, then
instead of the WW down technique, your going to use dragon
claw. You simply run at them FROM BELOW and dragon claw
them to death. As long as you are directly below them,
or directly to the right of them, they can't hit you with
hammers. Just remember, they know this as well as you
do, so its sometimes a battle for position to see who
can stand below the other guy. Take your time, when you
see your chance, go for it.
VS NON-WW BARBS:
- easy duel. Melee gear, cast cloak of shadows and WW
their ass till they die. If they don't WW you back, they
can't possibly win, so be prepared for them to start WW'ing
you right back cause they know they can't hit you if they
use frenzy, berzerk, or concentrate. See below for what
to do if they ww.
VS WW BARBS:
- hard duel. Actually, impossible would be a more appropriate
word. If they have the top gear, your dead. WW'ing a barb
thats WW'ing you is an exercise in futility. They have
more damage, more defense, higher Attack rating, and more
life. Do the math, it adds up to a dead assassin unfortunetely.
Things you can do to try to fight back... Use mind blast
and use your ninja stars. They don't hit very much, but
if your good, you can get some outside hits with them
to even the score. You can mind blast and shadow master
them. When a barb ww's you with your thorns from bramble,
it doesn't hurt them much at all because of the pvp penelty.
But when they WW your shadow master with your thorns on
your shadow, it does significant damage to them. Mind
blast them, side step their WW and try casting shadow
masters in their path. 1 hit kills it, so cast another,
and another, and occasionally WW them. You can win with
this technique, but its very hard...
VS POISON NECRO'S:
- easy duel. Caster gear. Since your poison resist is
way over maxed due to bramble armor, they won't hurt you
much at all, even if they lower resist you. Just dragon
flight / WW till they die. They have to be next to you
to hit you, so it will be a breeze to kill them.
VS SUMMON NECRO'S:
- hard duel. Caster gear, and I recommend putting on a
wisp. Technique here is simple, wait for them to teleport
on you cause they do it every time. When they do, BE CALM
!!! take your time, and try to recognize who the necro
is. Once you see him, WALK towards him and WW. Or, if
he's close enough to you, WW towards him. He won't be
able to see any better then you, so chances are he won't
see you coming. If you pick him out and WW the nec effectively,
your going to win. If you miss a few times, or try to
take out some of his skellies, you will lose. Thats why
I say be calm, and find the necro. Skellies don't have
big damage, so you will have a few seconds to spare. Also,
when looking for him, look towards the centre of the mess
of revives, because thats where he will be after the teleport.
You can WW through the centre of the group and hope for
the best.
VS BONE NECRO'S:
- Hard duel. Melee gear and again cast BOS instead of
fade, cause you won't need the DR or the resists there.
There are 2 types of bone necro duelers. Those who try
to tank you, and those who are mad teleporters. The tank
boners are super easy, because you can use the shadow
master bug and dragon claw them. As long as you have shadow
master out, they bone spirits won't hit you, it will hit
your master. If you see that they are using bone spear
instead of spirit, just simply WW back and forth and they
will die. Keep them short though. If your up against a
mad teleporter, your going to have to dragon flight them
to death. Follow them around, dragon flight, dragon flight,
dragon flight. Venom and open wounds should do the trick.
Bear in mind its one of your hardest match ups, so be
careful. Don't be afraid to run away from the trail of
bone spirits and regroup. If your careful, you can win
vs the teleporter types also, but its going to be hard
no doubt.
VS TRAP SINS:
- easy duel. Caster gear and 1 Wisp ring. Run in a big
circle around the trapper and his traps. As long as your
on the move sideways, traps won't be hitting you. Once
your close enough, Dragon flight and WW. If they try to
mind blast you, there dead. Just WW right through the
mind blast right at them, and they get hit every time.
If they try to run around dodging your WW's, anticipate.
Don't WW at them, ww above or below them. Your blocking
a lot of the traps hitting you, so you have time here.
Take your time, make sure you don't waste any ww's, and
the trapper will die pretty easy.
VS KICKERS AND DRAGON CLAW SINS:
- easy duel. Melee gear. They can't get nearly enough
hits if you WW, so just dragon flight / WW till they die.
They will be trying to stun you with traps and mind blast,
but it won't be very effective since WW is uninteruptable.
VS WW SINS:
- easy - hard duel. Melee gear. Cast cloak of shadows
before the duel starts, but don't EVER use dragon flight
vs other WW sins. You can trade shots for a few to test
his gear out. If your better, then just continue to WW.
If you notice that the sin your dueling is also quite
good, then you can mind blast and ninja star them from
back a bit. WW sins have terrible defense, so your ninja
stars will hit almost every time. I mind blast, throw
2 or 3 stars, and then WW through them. When their ww
is done on the other side of you, mind blast, throw some
stars, and WW again. Its mostly gear, but technique can
bring you over the top if his gear is better. Remember
that WW is uninteruptable, so if your mind blasting him,
you also have to sidestep his ww, cause he can tank right
through the mind blast.
*** Same build duels are often times the most fun match
ups, so when you see another WW sin, maybe make a private
game and have some fun. |
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